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Developing for Accessibility, Minimalism, and a 20 Year Old Aesthetic
This work was done for NFTChat. The website for which can be viewed here. The Briefing After my onboarding at NFTChat, then known as Colony Interactive, my first task was to develop the advanced settings menu for the game. The tenets were as follows: 1. The menu must fit within the design style of the…
Slice n Dice
2022 GMTK Game Jam This jam can be viewed here. The Prompt At 12:59 PM, myself and 10 other unreal developers were gathered in a call, Game Maker’s Toolkit Livestream loaded and watching. Right at 1, the stream begins and announces the theme of this weekend’s jam: Roll the Dice. Immediately ideas are thrown out…
Designing Cards for a Digital-First TCG
The Design Process Ever since I opened my first Pokemon booster pack as a kid, I’ve always been a fan of card games. First building a collection of Chaotic cards, to now playing Hearthstone, MTG: Arena, and Legends of Runeterra, I love the sense of novelty, challenge, and tangibility that the trading/collectible card genre offers.…
Ben Connolly’s Game Development and Design Portfolio
View my Game Development and Design Portfolio
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