This work was done for NFTChat. The website for which can be viewed here. The Briefing After my onboarding at NFTChat, then known as Colony Interactive, my first task was to develop the advanced settings menu for the game. The tenets were as follows: 1. The menu must fit within the design style of the … Continue reading Developing for Accessibility, Minimalism, and a 20 Year Old Aesthetic
Slice n Dice
2022 GMTK Game Jam This jam can be viewed here. The Prompt At 12:59 PM, myself and 10 other unreal developers were gathered in a call, Game Maker's Toolkit Livestream loaded and watching. Right at 1, the stream begins and announces the theme of this weekend's jam: Roll the Dice. Immediately ideas are thrown out … Continue reading Slice n Dice
Designing Cards for a Digital-First TCG
Example Cards, created in Figma. The Design Process Ever since I opened my first Pokemon booster pack as a kid, I've always been a fan of card games. First building a collection of Chaotic cards, to now playing Hearthstone, MTG: Arena, and Legends of Runeterra, I love the sense of novelty, challenge, and tangibility that … Continue reading Designing Cards for a Digital-First TCG
Ben Connolly’s Game Development and Design Portfolio
View my Game Development and Design Portfolio
Making Addons for Minecraft: Bedrock Edition
As someone who's first exposure to Minecraft was on the PlayStation 4, I've always felt better with the Bedrock edition of Minecraft than the Java. The increase in responsiveness is not even close when comparing C++ to Java. Bedrock edition however does not support mods, instead it has addons. Addons are basically mods that only … Continue reading Making Addons for Minecraft: Bedrock Edition
Building a Text-Based RPG in Twine
Twine is a framework that allows a user to easy make branching, interactive text and image based narratives and games. It produces an HTML document with multiple links, that allow a player to make decisions and progress through a story, but it requires no knowledge of HTML at all. As the head of the UMass … Continue reading Building a Text-Based RPG in Twine
NYE Olympium Hackathon
View the submission here: https://devpost.com/software/olympium For the New Years Eve Hackathon, a couple of my friends and I decided to try to develop a fitness stat tracking app. We had a weekend to do it, we thought it was within our scope, but still challenging as none of us had directly used any of the … Continue reading NYE Olympium Hackathon
Unity Dynamic Physics Movement Prototype
View the GitHub here: https://github.com/raiderack/Physics-Movement-Prototype-2 For a project with Cernunnox, a game studio my friends and I created, we wanted to make a movement system for a sphere that integrated into the existing Unity physics system. This movement system had to appeal to a casual market, so simplicity was top priority. We also needed to … Continue reading Unity Dynamic Physics Movement Prototype
UMass Winter 2021 Game Jam Winner Submission
View the submission here: https://scratch.mit.edu/projects/479763530/ Over 30 participates competed in the UMass Winter Game Jam Contest of 2021. My roommate and I won this weekend jam with "Jumpkick Revolution" (definitely not Divekick). The goal was to create a simple web-based game in Scratch. My roommate and I decided to make a Divekick clone, as it … Continue reading UMass Winter 2021 Game Jam Winner Submission